Super smash flash 2 mods game12/20/2023 This mod for Roxas is of the same high quality that he is known for. A few months ago, one prolific modder known as Joe T. One character in particular that fans have wanted to be added into the game is Roxas, Sora's Nobody introduced in Kingdom Hearts 2. With Sora's release, fans have gone the distance to mod in a variety of other characters from Kingdom Hearts that would work in-game. The roster includes some of the most iconic gaming characters in this one game, especially with the twelve DLC fighters that were added after launch. It represents not only the company's history but has fighters from several corners of gaming as well. NOTE: This game is still very much a work in progress.Fans would be hard-pressed to find a game in Nintendo's library that has such a diverse and legendary cast that it would rival Super Smash Bros. If you’d like to assist with the development, please click. ![]() – Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is a game made by hundreds of people Super Smash Flash 2 is not a game made by one person in a month, like SSF1. It will be one of the biggest Smash bros fan-games – no. – It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. ![]() If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. ![]() No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. (tl dr stop calling for Flash to die, jerks) Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. – Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!Īccepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. – Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. – Ah, I see you noticed that SSF1 was based off of Melee, huh. There’s no definite answer to this question! We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. ![]() At first glance, it’s very reminiscent of Smash 4, actually some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects. Some characters have placeholder animations at the moment, but they will all be remedied before the full release. – SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up. What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)? SUPER SMASH FLASH 2 BETA MOD MAC As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS).
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